Updates

Efforts are underway to integrate Dragons. The Forest Dragon is fully-functional with the single exception of a strange occurrence where abilities that only apply to specific age categories (such as Frightful Presence) only apply the CSS code for active states to the first age category that gets them in the code. Simply applying that same ability multiple times with age category names as the codename also fails, as it causes redundancy issues with the age category name (which should only EVER exist in dragon code).

Plant code for creature type has been successfully reimplemented. If there are any stragglers, you just need to add ( before the name Plnt and then add the creaturename after to enable the code functionality.

Delete and remove the unnecessary Planar main page as Mephits and such will soon be directly implemented correctly. Complete.

Ensure that no creature uses any of the words Wyrmling, Youngadult, Adult, Veryold, etc for Dragon types in their codenames as this functionality will break. They will simply need to be renamed with a slight modification of the text (even case changes should work, as Dragon code relies entirely on case-sensitive age category names with the first letter capitalized and the remainder lowercase (including additional words). Complete.

Mephits and Veelas have been updated correctly by incorporating them directly into the javascript. Unfortunately, I did this without prepending /bestiary/ before /planar in the code, so I need to go back into all javascript files and update them. This might be a good opportunity to do an overall refresh, including properly mapping familiars out and providing links to basic races now that those exist in /bestiary/humanoids.

Ensure the footer javascript code has a sufficient delay (or whatever will fix the problem) that formatting is correct on all PCs. Test on a PC or five that have never had the website pulled up to check initial functionality vs long-term and update the code accordingly.

Planar banners have been created using AI. These look far better than the Adobe Stock images. Building out similar images for the lower-quality Material Plane biomes is a good future project.

Steps to take in the future:

Manually go through each page of code to correct formatting. Complete.

Add all four Horsemen of the Apocalypse and Lords of the layers of Hell as these were somehow missed in the initial code dump. Complete.

Build out the remainder of the dragons based on the Forest Dragon template that is now created. Need Gold and Silver to finish out the Chromatic/Metallic initial set. Then just 20 more dragons to go! Remember to remove all the spaces with \r\n —> nothing afterwards for formatting purposes. Easiest method is to extract the HeroLab data to word documents with all the statblocks handy for ease of access.

Add the “Building a CREATURETYPE” for all playable humanoid creatures that currently don’t include this block.

Investigate onclick="event.stopPropagation(); to see if it truly is needed, and if not remove it from the code from each creature on the site manually. THIS MIGHT NOT BE IMPORTANT. IN THE BUCKET IF NEEDED, BUT OTHERWISE LETS LEAVE THIS ALONE.

This should be enough for now. We got to make the code work 100% before messing with other things. Long term plans include adding pictures for any without, redoing pictures with AI for numerous banners, adding creatures from Planar Adventures and Book of the Damned to line up with the generators, and replacing all Paizo artwork with stuff I have the rights for to avoid copyright issues when the site goes live.