Jyoti
This phoenix-like humanoid is surrounded by a halo of radiant energy. Its spear is tipped with a carved crystal blade.
Enigmatic and swift to anger, the avian race known as the jyoti are xenophobic natives of the Positive Energy Plane. Though some believe the jyoti are inherently good because their home plane is the source of all life, these beliefs are quite in error, for the jyoti react to all other races with wary suspicion at best, and usually assume the worst and attack before they can themselves be attacked. They guard their crystalline cities from all intrusion, especially by creatures from other planes and servants of the gods. They have been known to hold dangerous artifacts in their vaults on behalf of desperate visitors, though in the case of holy or unholy artifacts, the jyoti are more likely to destroy the artifacts as soon as possible. Jyoti loathe natives of the Shadow Plane and the Negative Energy Plane in particular, though there is an element of pity in their actions toward undead. They never discuss the sceaduinar, and even hearing that name inflames jyoti into immediate anger. Those who dare argue on the sceaduinar’s behalf are immediately attacked.
N Medium ()
Init +5; Senses 60 ft., ; Perception +20
DEFENSE
AC 24, touch 16, flat-footed 18 (+4 armor, +5 Dex, +1 dodge, +4 natural)
hp 104 (11d10+44); 10
Fort +11, Ref +8, Will +11; +2 vs. divine
Defensive Abilities divine aversion, positive energy affinity; death attacks, disease, energy drain, poison; acid 10, cold 10, electricity 10, fire 10, sonic 10; 20
OFFENSE
Speed 30 ft., 90 ft. (good)
Melee +1 ghost touch spear +14/+9/+4 (1d8+4/×3 plus 1d6 fire), bite +8 (1d6+1 plus 1d6 fire)
Ranged ray +16 ranged touch (by spell)
Special Attacks (60-ft. cone, 11d6 fire, Reflex DC 19 half, usable once every 1d4 rounds), positive energy
(CL 11th; concentration +13)
Constant—mage armor
3/day—aid, cure serious wounds, daylight, dimension door, lesser restoration, searing light
1/day—breath of life, disrupting weapon
STATISTICS
Str 14, Dex 20, Con 19, Int 12, Wis 15, Cha 15
Base Atk +11; +13; CMD 29
Feats Combat Casting, Dodge, Flyby Attack, Iron Will, Mobility, Wind Stance
Skills Fly +9, Heal +16, Intimidate +16, Knowledge (planes) +19, Knowledge (religion) +19, Perception +20, Sense Motive +16, Stealth +19
Racial Modifiers +4 Knowledge (planes), +4 Knowledge (religion), +4 Perception
Languages Aquan, Auran, Common, Ignan, Terran
ECOLOGY
Environment any (Positive Energy Plane)
Organization solitary, pair, or flight (3–8)
Treasure double (+1 ghost touch spear, other treasure)
SPECIAL ABILITIES
Breath Weapon (Su) A jyoti’s breath weapon is a focused burst of searing fire infused with positive energy. Undead in the area take 11d8 damage rather than 11d6.
Divine Aversion (Su) Jyoti dislike deities and are never divine spellcasters. Jyoti gain a +2 racial bonus on saves against divine magical effects.
Positive Energy (Su) A jyoti’s natural weapons and any weapons it wields strike as if they were ghost touch weapons. In addition, any weapon (natural or manufactured) a jyoti uses deals +1d6 fire damage on a hit.
Positive Energy Affinity (Ex) A jyoti can exist comfortably on the Positive Energy Plane, and does not benefit (or suffer) from that plane’s overwhelming infusions of life-giving energies. Whenever a jyoti is subjected to a magical healing effect, that effect functions at its full potential, as if enhanced by Maximize Spell.
Manu
A toned, regal human radiates a shifting aura of many colors and murmuring voices that seem strangely familiar.
Manus aspire to elevate members of a specific race or type of creature to enlightenment, adopting them collectively as special charges. Typically, this race or type of creature is chosen from those to whom the manu belonged during its most meaningful mortal incarnation, but this is not always the case. While most manus focus on a people’s enlightenment across a single Material Plane world, some ambitious manus follow their charges from world to world, continuing to elevate and guide them as they propagate among the stars. Manus are largely solitary, though they sometimes gather into tight-knit groups called rounds that coordinate efforts to guide their chosen peoples.
LG Medium (, , , manasaputra)
Init +8; Senses 60 ft.; Perception +25
Aura unity (30 ft.)
DEFENSE
AC 27, touch 27, flat-footed 22 (+3 deflection, +4 Dex, +1 dodge, +9 soul armor)
hp 161 (17d10+68)
Fort +9, Ref +14, Will +15; +2 vs. enchantment
calling, disease, poison; adaptive 10; 23
OFFENSE
Speed 30 ft., 60 ft. (perfect)
Melee 4 slams +18 (1d10+1)
(CL 12th; concentration +17; Wis-based)
25 PE—analyze aura (3 PE), aversion (2 PE, DC 17), enshroud thoughts (2 PE), mind thrust VI (6 PE, DC 21), psychic asylum (5 PE), psychic crush I (5 PE, DC 20), quintessence (1 PE)
(CL 12th; concentration +17; Wis-based)
At will—greater teleport (self only), plane shift (self only)
STATISTICS
Str 13, Dex 19, Con 18, Int 14, Wis 20, Cha 17
Base Atk +17; +18; CMD 45
Feats Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Mobility, Power Attack, Spring Attack, Whirlwind Attack, Wind Stance
Skills Acrobatics +18, Diplomacy +23, Fly +12, Intimidate +17, Knowledge (any one) +20, Knowledge (history, local, planes) +20, Perception +25, Sense Motive +22
Languages Celestial, Common; 100 ft.
SQ aura of unity, creature bond, formless, , positive energy affinity, subjective appearance
ECOLOGY
Environment any (Material Plane or Positive Energy Plane)
Organization solitary or round (2–8)
Treasure standard
SPECIAL ABILITIES
Adaptive Resistance (Su) Many manasaputras have the ability to adapt to elemental attacks quickly. Anytime a manasaputra is damaged by an elemental attack, it gains the adaptive resistance listed against that element for a number of rounds equal to its Wisdom modifier.
Aura of Unity (Su) All allies that belong to the manu’s creature bond work toward a unified goal while within 30 feet of the manu. As an immediate action, the manu can attempt an attack roll, saving throw, or skill check to replace the roll just made by an ally benefitting from the manu’s aura of unity.
Creature Bond (Ex) Each manu is associated with a single race or kind of creature, such as humans or basilisks (not humanoids or magical beasts); this bond never changes. The manu is treated as both a manasaputra and as the race, creature type, and subtypes of its bonded creature for the purposes of effects that target a specific race or kind of creature.
Formless (Su) Most manasaputras are not defined by physical form, and choose to adopt a corporeal form at their leisure. Manasaputras with this ability can transition between corporeal and incorporeal forms as a move action. When a manasaputra becomes corporeal, it retains its Charisma modifier as a deflection bonus to AC. A manasaputra’s natural attacks, unarmed strikes, and manufactured weapon attacks are only available while the manasaputra is in its corporeal form, with the exception of ghost touch weapons.
Positive Energy Affinity (Ex) Manasaputras can exist comfortably on the Positive Energy Plane, and do not benefit (or suffer) from that plane’s overwhelming infusions of life-giving energies. Whenever a manasaputra is subjected to a magical healing effect, that effect functions at its full potential, as if enhanced by the Maximize Spell feat.
Soul Armor (Ex) Manasaputras add their Wisdom bonus to their AC and CMD. In addition, manasaputras gain a +1 bonus to their AC and CMD for every 4 racial HD they possess. These bonuses work as per the AC bonus monk class ability, and monk levels stack with racial HD to determine the additional benefits.
Subjective Appearance (Su) When in corporeal form, a manasaputra projects a psychic illusion over its body, masking its true appearance. Any creature with an Intelligence score of 3 or higher that views a manasaputra sees it as an idealized human form, though often with unusual features. Creatures physically interacting with a manasaputra can attempt a Will save (DC = 10 + 1/2 the manasaputra’s HD + the manasaputra’s Charisma modifier) to disbelieve the illusion. If successful, the character sees the corporeal veil as a translucent outline, with the fiery body of the manasaputra contained within. This is a mind-affecting illusion (glamer) effect.
Rishi
This regal, apparently human figure has glowing purple eyes and the grace and fluidity of water given form.
Rishi manus are the shepherds of entire worlds, watching for shifts in the collective consciousness and gently nudging specific individuals of significant power or influence toward paths of enlightenment that will affect as many others as possible.
LG Medium (, , , manasaputra)
Init +10; Senses 60 ft.; Perception +26
DEFENSE
AC 31, touch 31, flat-footed 24 (+4 deflection, +6 Dex, +1 dodge, +10 soul armor)
hp 189 (18d10+90)
Fort +11, Ref +17, Will +16; +2 vs. enchantment
calling, disease, poison; adaptive 10; 25
OFFENSE
Speed 30 ft., 60 ft. (perfect)
Melee rishi scepter +27/+27/+22/+17/+12 (2d6+10/18–20) or 4 slams +22 (2d6+4)
Ranged cosmic fire +24 touch (10d6 fire and 10d6 positive energy)
(CL 14th; concentration +19; Wisdom-based)
19 PE—anticipate thoughts (2 PE), burst of insight (1 PE), dream council (6 PE, DC 21), synapse overload (5 PE, DC 20), remote viewing (5 PE)
(CL 14th; concentration +19; Wisdom-based)
At will—greater teleport (self only), plane shift (self only)
Special Attacks cosmic fire, rishi scepter
STATISTICS
Str 19, Dex 23, Con 20, Int 16, Wis 21, Cha 18
Base Atk +18; +22; CMD 53
Feats Blind-Fight, Combat Reflexes, Dazzling Display, Dodge, Improved Initiative, Mobility, Shatter Defenses, Weapon Focus (rishi scepter), Wind Stance
Skills Acrobatics +24, Diplomacy +25, Fly +14, Intimidate +22, Knowledge (any one) +24, Knowledge (history, local, planes) +24, Perception +26, Sense Motive +26
Languages Celestial, Common; 100 ft.
SQ formless, , planetary bond, positive energy affinity, subjective appearance
ECOLOGY
Environment any (Material Plane or Positive Energy Plane)
Organization solitary or council (2–16)
Treasure standard
SPECIAL ABILITIES
Adaptive Resistance (Su) Many manasaputras have the ability to adapt to elemental attacks quickly. Anytime a manasaputra is damaged by an elemental attack, it gains the adaptive resistance listed against that element for a number of rounds equal to its Wisdom modifier.
Cosmic Fire (Su) As a standard action a rishi manu can project a ray of cosmic fire with a range of 100 feet. Firing this ray does not provoke attacks of opportunity. This ray deals 10d6 points of fire damage and 10d6 points of positive energy damage. This positive energy does not harm creatures not normally damaged by positive energy nor does it heal them.
Formless (Su) Most manasaputras are not defined by physical form, and choose to adopt a corporeal form at their leisure. Manasaputras with this ability can transition between corporeal and incorporeal forms as a move action. When a manasaputra becomes corporeal, it retains its Charisma modifier as a deflection bonus to AC. A manasaputra’s natural attacks, unarmed strikes, and manufactured weapon attacks are only available while the manasaputra is in its corporeal form, with the exception of ghost touch weapons.
Planetary Bond (Ex) Each rishi manu is bonded to a particular planet on the Material Plane. While on its bonded world, a rishi manu doesn’t count as extraplanar. When traveling to its bonded world from an extraplanar location using plane shift, a rishi manu always arrives at the exact location of its choice.
Positive Energy Affinity (Ex) Manasaputras can exist comfortably on the Positive Energy Plane, and do not benefit (or suffer) from that plane’s overwhelming infusions of life-giving energies. Whenever a manasaputra is subjected to a magical healing effect, that effect functions at its full potential, as if enhanced by the Maximize Spell feat.
Rishi Scepter (Su) Rishi manus possess a scepter forged from thought and will. In the hands of a rishi manu, it functions as a +4 speed club that deals damage as if it were two size categories larger and penetrates damage reduction as if it were both lawful-aligned and good-aligned. A rishi manu can touch a living creature of lawful good alignment with its scepter, granting it the benefits of moment of prescience (CL 14th). Once a creature has benefited from the touch of a rishi scepter, it can’t benefit from it again for 24 hours.
Soul Armor (Ex) Manasaputras add their Wisdom bonus to their AC and CMD. In addition, manasaputras gain a +1 bonus to their AC and CMD for every 4 racial HD they possess. These bonuses work as per the AC bonus monk class ability, and monk levels stack with racial HD to determine the additional benefits.
Subjective Appearance (Su) When in corporeal form, a manasaputra projects a psychic illusion over its body, masking its true appearance. Any creature with an Intelligence score of 3 or higher that views a manasaputra sees it as an idealized human form, though often with unusual features. Creatures physically interacting with a manasaputra can attempt a Will save (DC = 10 + 1/2 the manasaputra’s HD + the manasaputra’s Charisma modifier) to disbelieve the illusion. If successful, the character sees the corporeal veil as a translucent outline, with the fiery body of the manasaputra contained within. This is a mind-affecting illusion (glamer) effect.
Maharishi
This elderly figure looks out with heavy-lidded eyes, and seems lost in its own serenity.
Serene, introspective, and simultaneously old and timeless, a maharishi manu often sits in quiet contemplation, speaking only rarely and acting only when it must. When it does communicate, it tends to do so telepathically, and phrases its advice and commands as strange riddles that seem nonsensical at first, but grow increasingly meaningful as listeners overcome struggles and grow on their own. Maharishi manus are at the pinnacle of the manu caste of manasaputras, leading the hierarchy by following directions set by the kumaras and the Logos at the center of the Positive Energy Plane. These outsiders govern the spiritual development over vast epochs, teaching lesser manus and guiding all mortal incarnations toward a sense of perfect enlightenment. Because of the nature of their missions, maharishi manus form strong bonds with the inhabitants of the planets under their care and are never kept away for long before returning to those worlds should they be banished by malicious forces.
LG Medium (, , , manasaputra)
Init +10; Senses 60 ft.; Perception +28
DEFENSE
AC 31, touch 31 flat-footed 24 (+6 Dex, +4 deflection +1 dodge, +10 soul armor)
hp 237 (19d10+133)
Fort +13, Ref +17, Will +17; +4 vs. dismissal, +2 vs. enchantment
calling, disease, poison; adaptive 10; 27
OFFENSE
Speed 30 ft., 60 ft. (perfect)
Melee unarmed strike +21/+16/+11/+6 (2d6+2) or aging touch +21 (12d10)
(CL 16th; concentration +22; Wisdom-based)
27 PE—catatonia (3 PE, DC 19), cognitive block (3 PE, DC 19), divide mind (9 PE), mind thrust IV (4 PE, DC 20), remote viewing (5 PE), retrocognition (5 PE), unshakable zeal (7 PE)
(CL 16th; concentration +22; Wisdom-based)
At will—greater teleport (self only), plane shift (self only)
Special Attacks aging touch
STATISTICS
Str 15, Dex 23, Con 24, Int 16, Wis 23, Cha 18
Base Atk +19; +21; CMD 52
Feats Blind-Fight, Combat Reflexes, Dodge, Improved Initiative, Improved Unarmed Strike, Lightning Stance, Mobility, Skill Focus (Knowledge [history]), Vital Strike, Wind Stance
Skills Acrobatics +25, Diplomacy +26, Fly +14, Intimidate +23, Knowledge (any one) +25, Knowledge (history) +31, Knowledge (local, planes) +25, Perception +28, Sense Motive +28
Languages Celestial, Common; 100 ft.
SQ evolutionary sentinel, formless, , positive energy affinity, subjective appearance, timeless
ECOLOGY
Environment any (Material Plane or Positive Energy Plane)
Organization solitary
Treasure none
SPECIAL ABILITIES
Adaptive Resistance (Su) Many manasaputras have the ability to adapt to elemental attacks quickly. Anytime a manasaputra is damaged by an elemental attack, it gains the adaptive resistance listed against that element for a number of rounds equal to its Wisdom modifier.
Aging Touch (Su) As a standard action, a maharishi manu in either corporeal or incorporeal form can make a touch attack against a living creature to wear down the creature’s body with age, dealing 12d10 points of damage and stunning the creature for 1 round. Creatures immune to magical aging are immune to this damage, but otherwise the damage bypasses all forms of damage reduction. A successful DC 26 Fortitude save halves the damage and negates the stun effect. The save DC is Constitution-based.
Evolutionary Sentinel (Su) A maharishi manu gains a +4 bonus on saves to resist the effects of a dismissal spell or similar effect while visiting the world it is currently supervising.
Formless (Su) Most manasaputras are not defined by physical form, and choose to adopt a corporeal form at their leisure. Manasaputras with this ability can transition between corporeal and incorporeal forms as a move action. When a manasaputra becomes corporeal, it retains its Charisma modifier as a deflection bonus to AC. A manasaputra’s natural attacks, unarmed strikes, and manufactured weapon attacks are only available while the manasaputra is in its corporeal form, with the exception of ghost touch weapons.
Positive Energy Affinity (Ex) Manasaputras can exist comfortably on the Positive Energy Plane, and do not benefit (or suffer) from that plane’s overwhelming infusions of life-giving energies. Whenever a manasaputra is subjected to a magical healing effect, that effect functions at its full potential, as if enhanced by the Maximize Spell feat.
Soul Armor (Ex) Manasaputras add their Wisdom bonus to their AC and CMD. In addition, manasaputras gain a +1 bonus to their AC and CMD for every 4 racial HD they possess. These bonuses work as per the AC bonus monk class ability, and monk levels stack with racial HD to determine the additional benefits.
Subjective Appearance (Su) When in corporeal form, a manasaputra projects a psychic illusion over its body, masking its true appearance. Any creature with an Intelligence score of 3 or higher that views a manasaputra sees it as an idealized human form, though often with unusual features. Creatures physically interacting with a manasaputra can attempt a Will save (DC = 10 + 1/2 the manasaputra’s HD + the manasaputra’s Charisma modifier) to disbelieve the illusion. If successful, the character sees the corporeal veil as a translucent outline, with the fiery body of the manasaputra contained within. This is a mind-affecting illusion (glamer) effect.
Timeless (Ex) A maharishi manu oversees vast periods of evolution without impediment. It is unaffected by magical aging effects and spells that manipulate time. Whenever a creature under the effect of time stop (or a similar effect) comes within 1 mile of a maharishi manu, the maharishi manu instantly gains the ability to act normally during the remaining duration of the effect, allowing the two creatures to interact.
Twilight Pitri
Cerulean light surrounds this towering four-armed figure in a vibrant corona.
While clerics and oracles spin their own myths of creation, manasaputras tout an occult truth behind these stories— the current multiverse is not the first to exist and it won’t be the last. Like the cycle of seasons and the moon, existence itself waxes and wanes. Similar to the highest caste of pitris, twilight pitris are manasaputras whose existence predates the current multiverse. Unlike the solar pitris, these creatures started their path to enlightenment in the preceding multiverse, not some more ancient one. During that indescribable existence, twilight pitris were mortals who ascended to the ranks of manus. Surviving the natural end of their native reality, they endured and were incarnated into the current multiverse as this higher caste of manasaputras. Though they are in a higher form, it is one filled with tribulation and challenge, as becoming a twilight pitri is among the greatest trials in the path to absolute enlightenment. This transition between multiverses has the effect of cutting off the former manus’ souls from the Cosmic Fire of creation. This “twilight” forces the new pitris to pursue enlightenment without the fire’s guidance. While these creatures can hover around the Cosmic Fire on the Positive Energy Plane, they are barred from entering it. Some occult scholars believe this is merely a taboo, but the prohibition is more than a metaphysical barrier. These pitris are incapable of the spiritual incorporeality found among other types of manasaputras, which enables communion with the flame. While some occult scholars teach that this exile is some form of punishment for actions in past incarnations, both twilight and even solar pitris deny this explanation. Instead, exile from the cosmic source is a test in spiritual suffering and self-sufficiency. Without the benefit of the Cosmic Fire, each twilight pitri must look within itself or to others to achieve full enlightenment, which is both challenging and spiritually taxing. Failure of this test leads to either the destruction of a twilight pitri or its continuance within lesser incarnations until the death of this multiverse and the creation of the next. Those who gain true enlightenment from this test become solar pitris when the next multiverse ignites, though most achieve status as a twilight pitri, fail the test, and are reincarnated as lesser manasaputras many times before succeeding and becoming solar pitris. Because these pitris are disconnected from the cosmic source, their wisdom can sometimes seem imperfect, at least compared to that of the solar pitris. While all twilight pitris seek to expand enlightenment in the multiverse, their actions can accidently work against enlightened truth. During the earliest epochs of this multiverse, the first twilight pitris sought not only to shepherd the fledgling races, but also to impart knowledge and reason to those with whom they formed the closest bonds. The results of this effort still haunt them, as the pitris’ imperfect mastery of cosmic enlightenment turned these races into beings driven only by reason, logic, and systematic philosophies. As these beliefs opposed the spiritual ascension touted by other manasaputras, these early races ascended to become other types of outsiders, swelling the ranks of such beings. In the end, the kumaras had to intercede and right the wrongs inadvertently spurred by the twilight pitris’ actions. Because of this, many twilight pitris have chosen to be more contemplative and intuitive in deciding on their courses of action than other manasaputras, while others become more active hoping to make up for this early misstep. In spite of their alien origins, twilight pitris seek to aid and inspire mortals of the Material Plane. They take great care to search for and study the individual mortals, societies, and worlds that hold the greatest promise. Mortals who show the best chance of becoming some form of manu in their next incarnations are chosen and taught the methods of contemplation, mindfully executed action, and focused meditation necessary to achieve their next stage of enlightenment. At the same time, such visitations—either to mortals or others of their kind— can be both a boon and a curse, for the twilight pitris often act in unexpected ways—their minds inscrutable to the denizens of the Material Plane—and their lack of connection with the Cosmic Fire often makes them seem disconnected from other manasaputras. A handful of kumaras seek out the aid of twilight pitris when they do leave the Positive Energy Plane, enjoying and finding wisdom in their sometimes alien and unexpected modes of thought. Relationships between twilight pitris and manus are complicated. Many manus have at least one twilight pitri to thank for their first steps of enlightenment and acceptance into the manasaputra castes, but upon ascension, the new manus intuit how disconnected their former teachers are from the cosmic source of all things. They immediately find the words and guidance of the twilight pitris to be filled with half-truths and blind paths, even though the twilight pitri’s intentions are true and honorable. These manus still give members of this caste the respect and reverence they deserve, and understand the importance of this test—especially since they may face it themselves one day— but often go to great pains to avoid asking a twilight pitri for counsel. Relationships between twilight pitris and samsarans are even more strained, as knowledgeable members of that race blame the twilight pitris for nearly damning the entire samsaran race to a path outside of reincarnation and enlightenment. While they would never outwardly disrespect these higher forms of being, they are often suspicious of the twilight pitris’ guidance and disregard twilight pitris’ advice. Some samsarans outright refuse all aid coming from one of these manasaputras.
LG Large (, , , manasaputra)
Init +12; Senses 60 ft.; Perception +35
Aura (60 ft., DC 23)
DEFENSE
AC 36, touch 32, flat-footed 27 (+8 Dex, +1 dodge, +4 shield, –1 size, +14 Wis)
hp 300 (24d10+168)
Fort +15, Ref +22, Will +22; +2 vs. enchantment
Defensive Abilities cerulean nimbus; calling, disease, poison; adaptive 15; 29
OFFENSE
Speed 40 ft., 60 ft. (perfect)
Melee unarmed strike +28/+23/+18/+13 (2d10+8/19–20/×3)
Ranged lunar rays +31/+26/+21/+16 touch (8d6 cold and 8d6 positive energy)
(Sp) (CL 18th; concentration +26; Wisdom-based)
45 PE—aversion (2 PE, DC 20), awaken (5 PE), awaken construct (6 PE), babble (3 PE, DC 21), ego whip V (7 PE, DC 25), greater synaptic pulse(5 PE, DC 23), mind thrust VI (6 PE, DC 24), mindwipe (4 PE, DC 22), psychic image (9 PE), psychic surgery (6 PE), synapse overload (5 PE, DC 23)
(CL 18th; concentration +26; Wisdom-based)
At will—greater teleport (self only), plane shift (self only)
Space 10 ft.; Reach 10 ft.
Special Attacks anatomical undoing, lunar rays, stunning fist (6/day, DC 18)
STATISTICS
Str 19, Dex 27, Con 24, Int 18, Wis 26, Cha 13
Base Atk +24; +29; CMD 62
Feats Combat Reflexes, Critical Focus, Dodge, Improved Critical (unarmed strike), Improved Initiative, Improved Unarmed Strike, Improved Vital Strike, Mobility, Stunning Critical, Stunning Fist, Vital Strike, Weapon Focus (unarmed strike)
Skills Acrobatics +32 (+36 when jumping), Fly +41, Intimidate +25, Knowledge (arcana, dungeoneering, history, planes) +31, Perception +35, Spellcraft +31, Stealth +31
Languages Aklo, Celestial, Common; 100 ft.
SQ , positive energy affinity, third eye
ECOLOGY
Environment any (Positive Energy Plane)
Organization solitary
Treasure none
SPECIAL ABILITIES
Adaptive Resistance (Su) Many manasaputras have the ability to adapt to elemental attacks quickly. Anytime a manasaputra is damaged by an elemental attack, it gains the adaptive resistance listed against that element for a number of rounds equal to its Wisdom modifier.
Anatomical Undoing (Ex) A twilight pitri adds its Wisdom modifier instead of its Strength modifier to damage dealt by its unarmed attacks, as it has an intuitive grasp of how to unmake corporeal forms. On a critical hit with its unarmed strike, it deals triple damage.
Cerulean Nimbus (Su) Twilight pitris are surrounded by an eerie blue light said to be a reflection from a previous version of the multiverse. While active, this light grants them a +4 shield bonus to their AC. A twilight pitri can make use of its frightful presence aura only while its cerulean nimbus surrounds it. The pitri can dismiss the light as a free action, even when it is not the pitri’s turn, to reroll any one saving throw or to negate a critical hit. A dismissed nimbus returns in 1d3 rounds.
Lunar Rays (Su) A twilight pitri can shoot rays of moonlight with a range of 100 feet. A twilight pitri can fire a single ray as an attack action, or up to four rays as a full attack action. Firing a ray does not provoke attacks of opportunity. A twilight pitri can apply its Vital Strike feats to lunar rays. Each ray deals 8d6 points of cold damage and 8d6 points of positive energy damage. This positive energy does not harm creatures that aren’t normally damaged by positive energy, nor does it heal them.
Positive Energy Affinity (Ex) Manasaputras can exist comfortably on the Positive Energy Plane, and do not benefit (or suffer) from that plane’s overwhelming infusions of life-giving energies. Whenever a manasaputra is subjected to a magical healing effect, that effect functions at its full potential, as if enhanced by the Maximize Spell feat.
Soul Armor (Ex) Manasaputras add their Wisdom bonus to their AC and CMD. In addition, manasaputras gain a +1 bonus to their AC and CMD for every 4 racial HD they possess. These bonuses work as per the AC bonus monk class ability, and monk levels stack with racial HD to determine the additional benefits.
Third Eye (Su) As a swift action, a twilight pitri can open or close its third eye. While the eye is open, the twilight pitri gains access to an additional pool of 45 PE and gains a constant true seeing effect, but loses the benefits of its cerulean nimbus. This pool of psychic energy is separate from the twilight pitri’s regular pool, and is accessible only while the third eye is open. Effects that blind a twilight pitri prevent the use of this ability.
Turul
Flickers of light and energy radiate from this awe-inspiring, birdlike creature.
There is a common myth among many far-flung tribes of a great and regal bird who comes sometimes with prophecy and other times as a savior for a great hero. These majestic creatures are both stern and benevolent, using their power to scatter a tribe’s foes or to herald great eras of prosperity. To benefit from the being’s attention, the leaders of the tribe must acquiesce to the bird’s demands, which typically include accomplishing some difficult quest to which the bird’s enigmatic prophecies allude. While sometimes these radiant messengers are phoenixes, occasionally they are a rarer sort of prophet— majestic birdlike creatures from the Positive Energy Plane known as turuls. Turuls often treat the Material Plane as a hunting ground, where they might feed upon wild beasts or hunt undead and other creatures that wantonly spread mayhem. Such hunters keep to themselves, avoiding other creatures, but other turuls take a more active role with peaceful, intelligent creatures. While a few turuls go so far as to portray themselves as deities, granting protection and healing in return for worship, most of these magnificent outsiders watch from a distance, treating their chosen tribe more like pets, meddling only when their favorites are threatened or in the midst of dire circumstances. While many turuls enjoy their forays on the Material Plane, the massive avians are intrinsically tied to the Positive Energy Plane. They also seem to be somehow related to the jyoti—another race of avian natives of the Positive Energy Plane—though neither turuls nor jyoti care to divulge the true nature of the relationship. Some scholars of the outer planes suggest that the two avian species are actually incarnations of the same genesis, while others postulate that turuls are some higher form of jyoti within a cycle of reincarnation intrinsic to many of the Positive Energy Plane’s denizens. Both theories are mere speculation. Unlike the more social jyoti, turuls tend to be loners. They keep company for short periods of time, either to mate or purely for the enjoyment of one another’s company, but such couplings last for a few decades at most. Instead of dwelling in crystalline cities like the jyoti, turuls roost at the tops of tree-shaped gemstone formations that spring up from the landscape of their home plane. Turuls are haughty but talkative and sometimes welcome visitors. They perch silently upon their crystal trees, taking time to speak to any who approach them, so long as they find the conversation worthwhile. As soon as they lose interest, they politely dismiss themselves or their guests. Those who don’t leave are typically met with scorn if not aggression. Turuls are not used to or fond of being ignored or insulted. In stark contrast to the jyoti, the turuls hold no hatred or ill will toward deities and their servants, at least when they encounter such creatures on planes other than the Positive Energy Plane. While on the Material Plane, turuls will even work with good- and neutral-aligned outsiders to protect their hunting grounds and adopted humanoid communities. In rare circumstances, a turul dwells at the heart of a jyoti crystal city, supervising these settlements from atop their eyries as ever-vigilant protectors. Those who do become more like the jyoti over time, and treat outsiders with the same anger and vehemence as their wards. Such arrangements are typically short-lived, though. Turuls who live with jyoti only do so for a century at most, and when they leave, their personalities and relations with others revert to a more calm and contemplative manner. Such might hint at some arrangement wherein a turul agrees to become part of a jyoti community, living by their rules for a period in return for something the turul covets— such as mystical knowledge, information about egress to the Material Plane, or possibly one of the artifacts that the jyoti hoard. The most consistent relationship the turuls have is with phoenixes. Those fiery avians often treat turuls like royalty and willingly serve them, whether or not the turul has expressed any interest in gaining a flaming entourage. Though, for all their impatience with other creatures, turuls tolerate the presence of phoenixes better than they do others. Part of turuls’ legendary moodiness stems from the same myths for which they’re best known—those wherein they bring prophecies of light and peace. On some Material Plane worlds, such tales are so pervasive that mortal heroes go as far as venturing to the Positive Energy Plane to seek blessings and wisdom from turuls. The great avians have little patience for those who presume upon their occasional benevolence. Not only that, but a turul’s prophecies are not merely boons to be meted out. Rather, their promises of peace and prosperity typically come about via changes they’ve affected using their own considerable power, or as inevitabilities they’ve had the foresight to predict. In the rarest of cases, some turuls claim to have communed with the power of the deepest Positive Energy Plane and that they serve as messengers of that mysterious cosmic will. Whether or not such is true few can know, but that possibility has certainly influenced the greatest variety of mortal myths regarding turuls. Gigantic in stature, turuls stand nearly 30 feet tall and have a wingspan of almost 50 feet. They weigh upwards of 15 tons. While they reside on the Positive Energy Plane, turuls are effectively immortal. They age only when traveling from their home plane.
N Gargantuan ()
Init +7; Senses 60 ft., detect magic, see invisibility; Perception +37
DEFENSE
AC 34, touch 10, flat-footed 30 (+3 Dex, +1 dodge, +24 natural, –4 size)
hp 350 (28d10+196); 15
Fort +23, Ref +12, Will +22
death attacks, disease, energy drain, fire, poison; 30
OFFENSE
Speed 40 ft., 120 ft. (good)
Melee 2 talons +39 (2d8+14/19–20), bite +38 (2d10+14/19–20)
Ranged 2 energy feathers +27/+27 (8d8 electricity or fire)
Space 20 ft.; Reach 20 ft.
Special Attacks adamantine attacks, deadly swoop, energy feathers, piercing scream, (2 talons, 2d8+21)
(CL 20th; concentration +25)
Constant—detect magic, see invisibility
At will—cure critical wounds, greater dispel magic, remove curse
3/day—breath of life, heal, searing light, (level 8, 1 phoenix 75%)
1/day—reincarnate
STATISTICS
Str 38, Dex 17, Con 24, Int 17, Wis 22, Cha 21
Base Atk +28; +46; CMD 60
Feats Combat Reflexes, Deflect Arrows, Dodge, Flyby Attack, Hover, Improved Critical (talons), Improved Critical (bite), Improved Initiative, Improved Vital Strike, Power Attack, Snatch, Vital Strike, Weapon Focus (talons), Wingover
Skills Acrobatics +34, Diplomacy +36, Fly +32, Heal +37, Intimidate +36, Knowledge (planes) +34, Perception +37, Sense Motive +37, Spellcraft +31
Languages Auran, Common, Ignan
ECOLOGY
Environment any (Positive Energy Plane)
Organization solitary or pair
Treasure double
SPECIAL ABILITIES
Adamantine Attacks (Ex) A turul’s talons and beak are as hard as adamantine, and are treated as weapons made of that material for the purpose of overcoming damage reduction and bypassing hardness.
Deadly Swoop (Ex) When a turul flies more than 60 feet before making a talon melee attack, it deals an additional 2d10+14 points of damage with that attack. If that attack roll is a confirmed critical hit, the struck creature must succeed at a DC 31 Fortitude save or be slain outright. This is a death effect and the save DC is Constitution-based.
Energy Feathers (Su) Once per round as a standard action, a turul can throw two energy feathers. Each feather deals 8d8 points of electricity or fire damage. The turul chooses the type of energy damage each feather deals when it uses this ability, and can have each feather deal a different type of energy damage.
Piercing Scream (Su) Every 1d4 rounds, as a standard action, a turul can emit a mighty scream that deals 10d6 points of sonic damage to all creatures within a 60-foot cone (DC 31 Fortitude half). This is a sonic effect and the DC is Constitution-based.
Solar Pitri
This massive, red-skinned creature surges with roiling waves of brilliant fire.
Nearly perfect in form, action, and thought, solar pitris are revered as godlike creatures, and possess souls on fire with the radiance of creation and reincarnation. Solar pitris are in some ways alien to mortal reality, yet strongly in tune with it by way of the cycle of reincarnation. Each solar pitri is the embodiment of a soul that lived thousands— if not millions—of incarnations in at least one other multiverse that existed prior to the creation of the current one. Final expressions of enlightenment, these incredibly powerful entities have guided the development of all life for countless eons. Solar pitris possess singular focus on the development of the entire multiverse and all its creatures—some say even of deities themselves—guiding events down a course that leads like a descending spiral to another cycle of reincarnation at the eventual end of the current multiverse and creation of the next. Some occult scholars contend that there are only seven solar pitris, and that they are the seven kumaras. Others believe that the numbers of these creatures range in the hundreds, thousands, or even millions, but that the majority of the solar pitris rest in still and silent meditation at the heart of the Positive Energy Plane, never venturing out into the vastness of the Astral Plane or other corners of the multiverse. Such sages insist that the intensity of their contemplation and meditation is the underlying fuel for the progression of souls, the expansion of space, and the flow of time. Some even go so far as to credit the solar pitris with the creation of the Cosmic Fire in the first place, though like all theories about the manasaputras in general and the kumaras in particular, the details are the subjects of heated debate and very little concrete evidence. All the various camps of esoteric thought agree that seven of these creatures are known as the kumaras, and that they are the only solar pitris who have interacted with creatures that are not other manasaputras. Scholars generally believe that the solar pitris serve as masters to a number of twilight pitris, and sometimes even various manus, but the exact relationships seem to have a degree of fluidity—as some esoteric texts insist that this group of manasaputras serve Ksathras, the Dominion, while others claim the same group or members of that group serve Ameuritati, the First Immortal. Many of these contradictions stem from transcription mistakes in ancient texts or issues with the variety of spellings or even names by which some kumaras are known, but others can be explained only by shifts in the structure of the manasaputra caste system over the eons. The lore regarding the relationship between the solar pitris and mortal races is less muddled. Most stories relate that at the dawn of creation, solar pitris took pity on misguided mortals, who were confused by the teachings and guidance given to them by the twilight pitris. The twilight pitris’ nurturing led to overly rational mortals who lacked the compassion and empathy necessary for true enlightenment. The solar pitris intervened, and granted those wayward mortals a favored place in the cycle of cosmic reincarnation. Scholars speculate that this act on the part of the solar pitris was the first step that led to the evolution of samsarans, though many samsarans deny this story, instead insisting that they are early forms of what will later become the next wave of manasaputras. Because of their unfathomably ancient minds and far-reaching plans, solar pitris rarely interact with other creatures. They must restrain their power, lest their very presence prove deadly to other living beings. Solar pitris are creatures of fire, and even witnessing a solar pitri shifting from corporeality to incorporeality from afar can blind mortals. Creatures that come close to a solar pitri are scorched by the outsider’s boundless, radiant energies. Adherents of some cults attempt such approaches regardless of the danger, believing that even if they burn to death, their souls will be purified by the solar pitri’s presence. Most of what is known about solar pitris comes from the teachings handed down to mortals by lesser manasaputras, the traditions of those samsarans who believe that they are connected to manasaputras (or even that they are some early form of manu), the often wild and fanciful speculation of occult thinkers, the feverish dreams of eccentric mystics, and the few legitimate historical accounts of the various kumaras leaving their contemplation within the Cosmic Fire and interacting with mortals. But even then, only monumental events such as mass extinctions of whole worlds, the death of gods, the eradication of an entire intelligent species, or other reality-shaking events draw solar pitris’ attention. Otherwise, their time is spent pondering unknowable truths and guiding other manasaputras from deep within the heart of the Positive Energy Plane.
LG Large (, , , manasaputra, mythic)
Init +19/–1; Senses 60 ft. true seeing; Perception +35
Aura cosmic fire (60 ft., DC 35)
DEFENSE
AC 41, touch 41, flat-footed 32 (+8 deflection, +7 Dex, +2 dodge, –1 size, +15 soul armor)
hp 404 (24d10+272)
Fort +16, Ref +21, Will +23; +2 vs. enchantment
10/epic; calling, disease, poison; adaptive 30; 33
OFFENSE
Speed 30 ft., 60 ft. (perfect)
Melee 4 slams +35 (3d6+12/19–20)
Ranged 4 disintegration rays +30 touch (10d6)
Special Attacks disintegration rays, (8/day, +1d10), radiant transformation (DC 30)
(CL 20th; concentration +29; Wisdom-based)
36 PE—awaken construct (6 PE, DC 25), divide mind (9 PE), ego whip V (7 PE, DC 26), greater create mindscape (6 PE, DC 25), mindscape door (5 PE, DC 24), retrocognition (5 PE)
(CL 20th; concentration +29; Wisdom-based)
Constant—true seeing
At will—greater teleport (self only), plane shiftM (self only)
1/day—miracle (DC 28), true resurrection, wishM (DC 28)
M mythic spell-like ability
STATISTICS
Str 35, Dex 25, Con 26, Int 24, Wis 28, Cha 27
Base Atk +24; +37; CMD 79
Feats Blind-FightM, Blinding Critical, Combat ExpertiseM, Critical FocusM, DodgeM, Improved Critical (slam), Improved Initiative, Mobility, Power Attack, Spring Attack, Whirlwind Attack, Wind Stance
Skills Acrobatics +30, Bluff +34, Diplomacy +34, Fly +39, Intimidate +34, Knowledge (any one) +30, Knowledge (arcana) +27, Knowledge (history, planes) +33, Knowledge (local) +29, Knowledge (religion) +30, Perception +35, Sense Motive +35, Use Magic Device +31
Languages Aklo, Celestial, Common, Draconic; 100 ft.
SQ formless, mythic spell-like abilities, positive energy affinity, subjective appearance, unending
ECOLOGY
Environment any (Positive Energy Plane)
Organization solitary
Treasure standard
SPECIAL ABILITIES
Adaptive Resistance (Su) Many manasaputras have the ability to adapt to elemental attacks quickly. Anytime a manasaputra is damaged by an elemental attack, it gains the adaptive resistance listed against that element for a number of rounds equal to its Wisdom modifier.
Cosmic Fire Aura (Su) Non-manasaputras that end their turn within 60 feet of a solar pitri take 5d6 points of fire damage and 5d6 points of positive energy damage. This positive energy does not harm creatures not normally damaged by positive energy, but doesn’t heal them either. A mythic creature that succeeds at a DC 31 Will save takes half damage. An undead creature with HD less than half of the solar pitri’s that ends its turn within the solar pitri’s cosmic fire aura is automatically destroyed. Mythic undead that succeed at their Will saves are not destroyed, but must succeed at new will saves each round they remain within the aura. Manus, rishi manus, and maharishi manus that are slain within the cosmic fire aura return to life as if affected by true resurrection at the beginning of their next turns, so long as the solar pitri remains alive and its aura present at the location of the manasaputra’s death at that time. The save DC is Wisdom-based.
Disintegration Rays (Su) A solar pitri can produce magical rays, each with a range of 100 feet. The solar pitri can shoot a single ray as an attack action or up to four rays as a full-attack action. Firing a ray doesn’t provoke attacks of opportunity. Each ray deals 10d6 points of damage. Creatures reduced to 0 hit points by a ray are slain instantly and reduced to ash.
Formless (Su) Most manasaputras are not defined by physical form, and choose to adopt a corporeal form at their leisure. Manasaputras with this ability can transition between corporeal and incorporeal forms as a move action. When a manasaputra becomes corporeal, it retains its Charisma modifier as a deflection bonus to AC. A manasaputra’s natural attacks, unarmed strikes, and manufactured weapon attacks are only available while the manasaputra is in its corporeal form, with the exception of ghost touch weapons.
Mythic Spell-Like Abilities (Ex) A solar pitri can expend uses of mythic power to use the mythic version of plane shift or wish as if the ability were a mythic spell.
Positive Energy Affinity (Ex) Manasaputras can exist comfortably on the Positive Energy Plane, and do not benefit (or suffer) from that plane’s overwhelming infusions of life-giving energies. Whenever a manasaputra is subjected to a magical healing effect, that effect functions at its full potential, as if enhanced by the Maximize Spell feat.
Soul Armor (Ex) Manasaputras add their Wisdom bonus to their AC and CMD. In addition, manasaputras gain a +1 bonus to their AC and CMD for every 4 racial HD they possess. These bonuses work as per the AC bonus monk class ability, and monk levels stack with racial HD to determine the additional benefits.
Subjective Appearance (Su) When in corporeal form, a manasaputra projects a psychic illusion over its body, masking its true appearance. Any creature with an Intelligence score of 3 or higher that views a manasaputra sees it as an idealized human form, though often with unusual features. Creatures physically interacting with a manasaputra can attempt a Will save (DC = 10 + 1/2 the manasaputra’s HD + the manasaputra’s Charisma modifier) to disbelieve the illusion. If successful, the character sees the corporeal veil as a translucent outline, with the fiery body of the manasaputra contained within. This is a mind-affecting illusion (glamer) effect.
Radiant Transformation (Su) When a solar pitri takes a move action to become incorporeal, it explodes in a burst of blinding light. All non-manasaputras within line of sight are permanently blinded. Mythic creatures that succeed at a DC 31 Reflex save are not affected. The save DC is Wisdom-based.
Unending (Su) When a solar pitri is slain by a non-mythic source, it returns to life 24 hours later at the heart of the Positive Energy Plane.