Dog

This sturdy, knee-high dog exudes confidence, its playful bark and energetic curiosity balanced by its role as an alert companion.

The normal dog statistics presented here describe any small dog of about 20–50 pounds in weight. They can also be used for small wild canines such as coyotes, jackals, and feral dogs. In the wild, dogs are vicious and territorial creatures.
Yet even more harrowing than a pack of wild dogs is the rabid dog. Rabies often affects animals like bats, wolverines, and rats, but the transformation of a normally friendly family pet goes through when it becomes rabid makes the dog perhaps the most notorious of the disease’s classic carriers. A rabid creature can transmit rabies to a victim with a bite. Its CR increases by 1 (or up one step, in the case of a creature whose CR is less than 1).

CR 1/3 XP 135
N
Small animal
Init +1; Senses low-light vision, scent; Perception +8
DEFENSE
AC
13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
OFFENSE
Speed
40 ft.
Melee bite +2 (1d4+1)
STATISTICS
Str
13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jumping), Perception +8, Survival +1 (+5 scent tracking)
Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
ECOLOGY
Environment
any
Organization solitary, pair, or pack (3–12)
Treasure none
RABID DOG
CR 1/2 XP 200
Disease (Ex)
Rabies: Bite—injury; save Fort DC 14; onset 2d6 weeks; frequency 1/day; effect 1 Con damage plus 1d3 Wis damage (minimum reduction to 1 Wis); cure 2 consecutive saves.
 

Riding Dog

This burly dog is fitted with a small saddle. A low, menacing growl rumbles up from its chest.

Larger dogs (known to Small races like halflings and gnomes as riding dogs) include hardier breeds such as huskies, mastiffs, and wolfhounds. A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a DC 10 Ride check.

CR 1 XP 400
N
Medium animal
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC
13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
OFFENSE
Speed
40 ft.
Melee bite +3 (1d6+3 plus trip)
STATISTICS
Str
15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking)
Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent
ECOLOGY
Environment
any
Organization solitary, pair, or pack (3–12)
Treasure none
 

Elk

This majestic beast stands the height of a man at its shoulders, a many-tipped rack of proud antlers crowning its head.

Elk range in great herds throughout the plains, hills, and forests of many wilderness areas. Their size, strength, and antlers allow them to contend with most of their environment’s dangers, though herds generally favor flight to combat. Elk also prove exceptionally adaptable survivors, capable of living through severe weather changes without concern.
Most breeds of elk stand between 3 and 5 feet tall and weigh between 350 and 550 pounds, with females far slighter than the males. Numerous species of elk exist. Some larger species can stand up to 6 feet tall at the shoulder and can be used as mounts by Medium humanoids; these elk have 3 Hit Dice and are Large. One particularly unusual species of elk, the river elk, is an excellent swimmer—these elk gain a swim speed of 30 feet. All elk of this size are CR 2 creatures.

CR 1 XP 400
N
Medium animal
Init +3; Senses low-light vision; Perception +7
DEFENSE
AC
13, touch 13, flat-footed 10 (+3 Dex)
hp 15 (2d8+6)
Fort +6, Ref +8, Will +2
OFFENSE
Speed
50 ft.
Melee gore +3 (1d6+2), 2 hooves –2 (1d3+1)
STATISTICS
Str
14, Dex 17, Con 16, Int 2, Wis 15, Cha 7
Base Atk +1; CMB +3; CMD 16 (20 vs. trip)
Feats Lightning Reflexes, Run
Skills Perception +7
ECOLOGY
Environment
cold or temperate plains
Organization solitary, pair, or herd (3–50)
Treasure none
 

Giant Weasel

The predatory nature of this wolf-sized creature is revealed by its long teeth, sleekly muscular body, and belligerent hiss.

Like their smaller cousins, giant weasels have long, slender bodies and short legs, and come in a variety of colors from reddish brown to snowy white. Giant weasels are active and tenacious predators, and have a reputation for being as clever as they are quick. Both highly aggressive and extremely territorial, they frequently attack creatures that are much larger than they are. Giant weasels are often trained to serve as guards and mounts by various Small humanoids.
Adult giant weasels can grow to be 5 feet long, stand as high as 2-1/2 feet tall at the shoulder, and weigh up to 150 pounds.

CR 1 XP 400
N
Medium animal
Init +4; Senses low-light vision, scent; Perception +7
DEFENSE
AC
15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 9 (2d8)
Fort +3, Ref +7, Will +1
OFFENSE
Speed
40 ft.
Melee bite +5 (1d6+3 plus grab)
Special Attacks blood drain (1d2 Con), grab
STATISTICS
Str
14, Dex 19, Con 10, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +3 (+7 grapple); CMD 17 (21 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Perception +7, Stealth +10, Swim +8
Racial Modifiers +4 Climb, +2 Perception, +6 Stealth, +2 Swim
SQ compression
ECOLOGY
Environment
any land
Organization solitary, pair, or den (3–6)
Treasure incidental
 

Stag

Majestic and graceful, this powerful animal has branching antlers atop it head.

True masters of the wild, deer gracefully glide through meadows and among the thickets of the deepest forests. Found in all climates and most terrains, deer form tightly knit herds for protection. These creatures fall victim to predators, and many humanoids hunt the animals for food and hides. They’re not picky eaters, and consume all manner of plant material. In areas where humanoids live, deer can become pests as they graze in fields and destroy gardens in search of food. The stat block shown above represents a male deer (a stag). Unlike caribou and other similar animals, female deer only rarely grow antlers, thus they lack gore attacks. Stags are approximately 6 feet long from nose to tail and weigh up to 350 pounds.

CR 1 XP 400
N
Medium animal
Init +3; Senses low-light vision, scent; Perception +6
DEFENSE
AC
13, touch 13, flat-footed 10 (+3 Dex)
hp 15 (2d8+6)
Fort +6, Ref +6, Will +2
OFFENSE
Speed
50 ft.
Melee gore +2 (1d6+1), 2 hooves –3 (1d4)
STATISTICS
Str
13, Dex 17, Con 16, Int 2, Wis 15, Cha 8
Base Atk +1; CMB +2; CMD 15 (19 vs. trip)
Feats Run, Skill Focus (Acrobatics)
Skills Acrobatics +10, Perception +6
ECOLOGY
Environment
any land
Organization solitary, pair, or herd (3–20)
Treasure none
 

Dire Weasel

This bear-sized predator is long and low-slung. Its soft fur and intelligent expression contrast with its glistening fangs.

Common in a variety of environments and climates, dire weasels are larger relatives of normal weasels. They’re relentless predators known for their fearless nature and killing frenzies, and are dangerous to farmsteads and settlements—they not only prey on cattle and horses, but also target humanoids. Those that do often become obsessed with the taste of that flesh and hunt such prey exclusively. Sometimes, dire weasels are trained to be mounts by evil humanoids— usually by bugbears or hobgoblins.
Measuring 12 feet long, a dire weasel stands 4 feet tall at the shoulder and weighs around 900 pounds.

CR 3 XP 800
N
Large animal
Init +3; Senses low-light vision, scent; Perception +11
DEFENSE
AC
17, touch 12, flat-footed 14 (+3 Dex, +5 natural, –1 size)
hp 32 (5d8+10)
Fort +6, Ref +7, Will +2
OFFENSE
Speed
40 ft.
Melee bite +8 (1d8+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks blood drain (1d4+1 Con), blood rage, grab
STATISTICS
Str
21, Dex 16, Con 14, Int 2, Wis 13, Cha 11
Base Atk +3; CMB +9 (+13 grapple); CMD 22 (26 vs. trip)
Feats Combat Reflexes, Skill Focus (Perception), Weapon Focus (bite)
Skills Climb +9, Perception +11, Stealth +10, Swim +11
Racial Modifiers +4 Climb, +2 Perception, +6 Stealth, +2 Swim
SQ compression
ECOLOGY
Environment
any land
Organization solitary, pair, or den (3–6)
Treasure incidental